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topFILTER FILTERThere are 2877 productsSort
Translation missing: en.sections.collection_template.product_count
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Giovanni's Scheme (162/162) [XY: BREAKthrough]$16.20Set: XY: BREAKthrough Type: Supporter Rarity: Ultra Rare
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Land Tax [Commander Masters]$19.70Set: Commander Masters Type: Enchantment Rarity: Mythic Cost: {W} ...
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Archon of Cruelty (Showcase) [Duskmourn: House of Horror Commander]$23.60Set: Duskmourn: House of Horror Commander Type: Creature — Archon Rarity: Mythic ...
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Sink into Stupor // Soporific Springs [Modern Horizons 3]$8.70Set: Modern Horizons 3 Type: Instant Rarity: Uncommon Cost: {1}{U}...
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Jin-Gitaxias, Progress Tyrant (Phyrexian) [Kamigawa: Neon Dynasty]$7.60Set: Kamigawa: Neon Dynasty Type: Legendary Creature — Phyrexian Praetor Rarity: Mythic ...
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Phyrexian Vindicator [Phyrexia: All Will Be One]$5.70Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Horror Rarity: Mythic ...
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The Locust God [March of the Machine Commander]$6.20Set: March of the Machine Commander Type: Legendary Creature — God Rarity: Mythic ...
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Jaheira, Friend of the Forest [Commander Legends: Battle for Baldur's Gate]$3.50Set: Commander Legends: Battle for Baldur's Gate Type: Legendary Creature — Human Elf Druid Rarity: ...
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Zekrom (114/114) [Black & White: Base Set]$172.40Set: Black & White: Base Set Type: Lightning Rarity: Ultra Rare Retreat ...
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WARHAMMER 40000: White Scars Dice$33.50The White Scars crave speed and freedom. They run circles around their opponents with bikes and Land Speeders, allowing troops to take and hold objectives and complete their mission.This is a set o...
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WARHAMMER 40000: Iron Hands Dice$33.50The Iron Hands appear cold and reserved, but their fury is revealed when they fight. They are ferocious in their efficiency, utilising the blessings of the Omnissiah in ways few other Chapters do. ...
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Iron Hands: Caanok Var$45.00Caanok Var, the Iron Captain of Clan Company Avernii, is a consummate battle leader and warrior champion. He demonstrates a cold and calculating precision in command, yet a burning rage remains wit...
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Combat Patrol: Harlequins$170.00The White Scars favour lightning-fast assaults, closing ranks with their enemies before they have a chance to prepare, and then rushing away to strike the next foe. They employ bikes in far larger ...
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Combat Patrol: White Scars$170.00The White Scars favour lightning-fast assaults, closing ranks with their enemies before they have a chance to prepare, and then rushing away to strike the next foe. They employ bikes in far larger ...
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Combat Patrol: Iron Hands$170.00The Iron Hands Chapter of Space Marines hold a close relationship with the Adeptus Mechanicus, making heavy use of augmetics and advanced weaponry. They are known to be cold and calculating, mercil...
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Codex: Space Marines$168.00The Black Templars are the Adeptus Astartes' most zealous Chapter, charging into battle to meet their foes face-to-face and deliver the Emperor's justice at the point of a sword. So great is their ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Progress Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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