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Translation missing: en.sections.collection_template.product_count
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CITADEL MODULAR MOVEMENT TRAYS$40.00Across the Old World, mighty kings and powerful warlords raise glorious armies and grim hordes without number. These military masses march together into battle, marshalled in coordinated ranks and ...
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WARHAMMER: THE OLD WORLD CORE SET – TOMB KINGS OF KHEMRI EDITION$290.00Across the Old World, mighty kings and powerful warlords raise glorious armies and grim hordes without number.From the arid deserts of ancient Nehekhara, vast legions of skeletal soldiers heed the ...
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WARHAMMER: THE OLD WORLD CORE SET – KINGDOM OF BRETONNIA EDITION$255.00Across the Old World, mighty kings and powerful warlords raise glorious armies and grim hordes without number.When the evil forces gather, and darkness presses in upon the realms of Men, bold heroe...
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WARHAMMER: THE OLD WORLD: SEPULCHRAL STALKERS$60.00Sepulchral Stalkers are lethal, serpentine constructs, created by the ancient Nehekharans to protect the borders of a king's realm. Swallowed by centuries of shifting sands, they now lie hidden ben...
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WARHAMMER: THE OLD WORLD: PEGASUS KNIGHTS$60.00Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are diff...
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WARHAMMER: THE OLD WORLD: NECROSPHINX$75.00Necrosphinxes are terrifying war-constructs, patterned after the various mythical beasts that inhabit the Nehekharan underworld. A human torso and face extends from a colossal leonine body, combine...
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WARHAMMER: THE OLD WORLD: TOMB GUARD$80.00The Tomb Guard are the partially mummified remains of a king’s elite guard, whole regiments of which were entombed beside their rulers. They were exceptional warriors in life, and maintain all thei...
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ARCANE JOURNAL: KINGDOM OF BRETONNIA$27.00Bretonnia is one of the great realms of the Old World, and its vast armies counted amongst the most powerful of all the nations of mankind.This supplement takes an in-depth look at the Kingdom of B...
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ARCANE JOURNAL: TOMB KINGS OF KHEMRI$27.00A landscape cursed by the nefarious machinations of the dread necromancer Nagash, the realm of Nehekhara, once known as the Great Land thanks to its long-enduring prosperity, is now the domain of t...
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WORLD EATERS: LORD INVOCATUS$65.00Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as...
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WARHAMMER UNDERWORLDS: DEATHGORGE – MALEVOLENT MASKS RIVALS DECK$29.00The ice-coated tunnels of the Deathgorge contain untold treasures frozen within their walls. Those brave enough to traverse the freezing continent of Bjarl and weather the Everwinter's curse must s...
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WARHAMMER UNDERWORLDS: DEATHGORGE – DAGGOK'S STAB-LADZ$42.00Daggok Finksteala is on a murderous mission to decapitate the brightest and best fighters within the Deathgorge. With each head he takes, his kunnin' increases – or so he believes – and he means to...
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TYRANIDS: VON RYAN'S LEAPERS$50.00Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines...
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TYRANIDS: NEUROGAUNTS$40.00Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion s...
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KILL TEAM: NECRON HIEROTEK CIRCLE$65.00Hierotek Circles of the Necron dynasties operate in secret throughout the stars, cold-hearted coteries of android killers acting in service to obsessive Cryptek masters. These ancient Necron techno...
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ASTRA MILITARUM: CADIAN HEAVY WEAPONS SQUAD$52.00While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews swiftly set up their mobile heavy weapons as their comrades...
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COMBAT PATROL: NECRONS$160.00The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master,...
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White Dwarf: Issue 494$11.00White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.Here’s...
Progress Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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