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There are 433 productsSort
Translation missing: en.sections.collection_template.product_count
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Astra Militarum: Artillery Team$62.50Artillery Teams from the Astra Militarum use all manner of heavy weaponry to annihilate the foe from extreme range. The various munitions hurled by these heavy weapons are capable of eliminating en...
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Astra Militarum: Krieg Heavy Weapons Team$52.00Death Korps Heavy Weapons Squads are deployed to support infantry assaults, forming overlapping fields of fire to pin down the enemy and enable waves of infantry to advance. Fire coordinators direc...
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Warhammer AGE of SIGMAR - SKAVENTIDE$200.00Get started with the new edition of Warhammer Age of Sigmar, available here for the first time. Contains 74 brand new push-fit miniatures comprising two mighty armies of Skaven and Stormcast Eterna...
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SPACE MARINES: Brutalis Dreadnought$80.00The Brutalis Dreadnought is a line breaker and a terror weapon – a bipedal combat walker, armed for close combat and piloted by a fallen hero of its Chapter. This hulking war machine lays down a ha...
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SPACE MARINES: ASSAULT INTERCESSORS (Copy)$62.50Assault Intercessors are amongst the most widespread close-support units in a Chapter's arsenal. Firing their heavy bolt pistols as they close upon the foe, they charge into the fray, where they ma...
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Warhammer the Horus Heresy: Liber Hereticus$70.00The Space Marine Legions of the 31st Millennium field a diverse and formidable range of genetically enhanced warriors and advanced war machines superior to any other military force in the galaxy. A...
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The Horus Heresy: Legiones Astartes: MKII Tactical Squad$80.00Tactical squads are the mainstay of the Space Marine Legions and the force by which the Great Crusade reconquered much of the galaxy. As a highly flexible unit, they are efficient in attack or defe...
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Warhammer the Horus Heresy: Liber Auxilia$52.00The stalwart Solar Auxilia of the 31st Millennium are the finest soldiery among the unaugmented armies of the Imperium, second only to the Space Marine Legions. It is upon their backs that many of ...
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Warhammer the Horus Heresy: Liber Astartes$70.00The Space Marine Legions of the 31st Millennium field a diverse and formidable range of genetically enhanced warriors and advanced war machines, superior to any other military force in the galaxy. ...
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Warhammer the Horus Heresy: Liber Mechanicum$52.00e mysterious Cult Mechanicum of the 31st Millennium march to war armed with esoteric and arcane science, hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Tech...
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Warhammer the Horus Heresy: Liber Questoris$52.00The ultimate engines of war in the Imperium during the Horus Heresy are battle titans and knights, huge machines capable of levelling cities and obliterating entire armies. Sworn to the service of ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Progress Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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