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Kill Team: Starter Set
Vendor: Games Workshop
Product Type : Figurines
In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on the bold actions of a mere handful of warriors. Do you have what it takes to command them and win? Kill Team is an action-packed tabletop game of intense skirmish battles set in the 41st Millennium – the backdrop of Warhammer 40,000.
This starter set is packed with everything two players need to take their first steps into Kill Team. It contains two full kill teams – the superhuman Space Marines of the Angels of Death, and their corrupted counterparts, the foul Plague Marines of the Death Guard. Plus, with all the other tools and accessories you need, and a series of introductory scenarios, you can get to grips with the basics of lightning-fast tactical battles.
You also get three sheets of terrain made out of MDF wood with printed imagery – these simply slide together without the need for glue or paints and are easy to disassemble again for storage.
The whole box has been designed to be built and ready for play in as little as 30 minutes.
Inside the box, you will find:
– 14x Citadel Miniatures
– 7x Angels of Death Kill Team operatives, cast in blue plastic
– 7x Plague Marine Kill Team operatives, cast in green plastic
– 1x 64-page Kill Team Starter Handbook
– 1x Kill Team token sheet containing 92x tokens
– 2x reference sheets
– 10x D6 dice
– 1x double-sided game board
– 3x sheets of slot-together MDF terrain
The miniatures in this set are each supplied with a sculpted base. These push-fit miniatures are designed to be pushed off their frames without using clippers, can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at ProgressCCG@gmail.com. Please note that returns will need to be sent to the following address: 2019 Greenwood Lake Turnpike, Unit F, West Milford, New Jersey, 07421.
If your return is accepted, we’ll send you instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at ProgressCCG@gmail.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 10 business days. Please remember it can take some time for your bank or credit card company to process and post the refund too.
If more than 15 business days have passed since we’ve approved your return, please contact us at ProgressCCG@gmail.com.
Progress Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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